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Merhaba Gamertr.net ailesi bugun sizlere türkçe konuşan boss skripti paylaşıyoruz
iyi oyunlar dileriz
Merhaba Gamertr.net ailesi bugun sizlere türkçe konuşan boss skripti paylaşıyoruz
iyi oyunlar dileriz
Kod:
Kod:
# Dark Tarafından Kodlanmıştır. [Forum:FatalCoder]
# Türkçe Boss Skripti Sürüm 1.
# Yeni Sürüm Hakkında Önerilerinizi Forumda Bulunan Konu Üzerinden İletiniz.
# Yeni Sürümün Yayınlanması İçin Gereken Oy Sayısı: 10.
options:
prefix: &5&lBOSS &6&l>
on load:
execute console command "boss öldür"
set {boss::iskelet::canlı} to off
set {boss::zombi::canlı} to off
set {boss::cadı::canlı} to off
set {boss::golem::canlı} to off
if {boss::iskelet::durum} is not set:
set {boss::iskelet::durum} to off
if {boss::zombi::durum} is not set:
set {boss::zombi::durum} to off
if {boss::cadı::durum} is not set:
set {boss::cadı::durum} to off
if {boss::golem::durum} is not set:
set {boss::golem::durum} to off
command /Boss [<text>] [<player>] [<text>] [<text>]:
trigger:
if arg-1 is not set:
open virtual chest with size 1 named " &5&lBoss Menüsü" to player
format gui slot 2 of player with ender pearl named "&aHerhangi bir boss için bir doğma noktası belirle!" to run console command "boss belirle %player%"
format gui slot 4 of player with iron sword named "&4Tüm bossları öldür!" to close then run console command "boss öldür"
format gui slot 6 of player with fire charge named "&eHerhangi bir boss oluştur!" to run console command "boss oluştur %player%"
else:
if arg-1 is "belirle":
if executor is console:
if arg-3 is not set:
open virtual chest with size 3 named " &5&lBoss Menüsü" to arg-2
format gui slot 1 of arg-2 with 35:11 named "&2İskelet" to do nothing
format gui slot 3 of arg-2 with 35:13 named "&3Zombi" to do nothing
format gui slot 5 of arg-2 with 35:6 named "&dCadı" to do nothing
format gui slot 7 of arg-2 with 35:8 named "&7Golem" to do nothing
if {boss::iskelet::durum} is on:
format gui slot 10 of arg-2 with light green stained glass pane named "&aAktif!" to run console command "boss durum %arg-2% iskelet off"
if {boss::iskelet::durum} is off:
format gui slot 10 of arg-2 with red stained glass pane named "&4Aktif değil!" to run console command "boss durum %arg-2% iskelet on"
if {boss::zombi::durum} is on:
format gui slot 12 of arg-2 with light green stained glass pane named "&aAktif!" to run console command "boss durum %arg-2% zombi off"
if {boss::zombi::durum} is off:
format gui slot 12 of arg-2 with red stained glass pane named "&4Aktif değil!" to run console command "boss durum %arg-2% zombi on"
if {boss::cadı::durum} is on:
format gui slot 14 of arg-2 with light green stained glass pane named "&aAktif!" to run console command "boss durum %arg-2% cadı off"
if {boss::cadı::durum} is off:
format gui slot 14 of arg-2 with red stained glass pane named "&4Aktif değil!" to run console command "boss durum %arg-2% cadı on"
if {boss::golem::durum} is on:
format gui slot 16 of arg-2 with light green stained glass pane named "&aAktif!" to run console command "boss durum %arg-2% golem off"
if {boss::golem::durum} is off:
format gui slot 16 of arg-2 with red stained glass pane named "&4Aktif değil!" to run console command "boss durum %arg-2% golem on"
format gui slot 19 of arg-2 with armor stand named "&2İskelet için doğuş noktasını bulunduğun nokta olarak belirle!" to close then run console command "boss belirle %arg-2% iskelet"
format gui slot 21 of arg-2 with armor stand named "&3Zombi için doğuş noktasını bulunduğun nokta olarak belirle!" to close then run console command "boss belirle %arg-2% zombi"
format gui slot 23 of arg-2 with armor stand named "&dCadı için doğuş noktasını bulunduğun nokta olarak belirle!" to close then run console command "boss belirle %arg-2% cadı"
format gui slot 25 of arg-2 with armor stand named "&7Golem için doğuş noktasını bulunduğun nokta olarak belirle!" to close then run console command "boss belirle %arg-2% golem"
format gui slot 26 of arg-2 with ladder of unbreaking 10 named "&eÖnceki Sayfa" to run arg-2 command "boss"
else:
if arg-3 is "İskelet":
set {boss::iskelet} to location of arg-2
send " {@prefix}&7İskelet &6için doğuş noktası, bulunduğunuz nokta olarak belirlendi." to arg-2
stop
if arg-3 is "Zombi":
set {boss::zombi} to location of arg-2
send " {@prefix}&7Zombi &6için doğuş noktası, bulunduğunuz nokta olarak belirlendi." to arg-2
stop
if arg-3 is "Golem":
set {boss::golem} to location of arg-2
send " {@prefix}&7Golem &6için doğuş noktası, bulunduğunuz nokta olarak belirlendi." to arg-2
stop
if arg-3 is "Cadı":
set {boss::cadı} to location of arg-2
send " {@prefix}&7Cadı &6için doğuş noktası, bulunduğunuz nokta olarak belirlendi." to arg-2
stop
if arg-1 is "oluştur":
if executor is console:
open virtual chest with size 3 named " &5&lBoss Menüsü" to arg-2
format gui slot 1 of arg-2 with 35:11 named "&2İskelet" to do nothing
format gui slot 3 of arg-2 with 35:13 named "&3Zombi" to do nothing
format gui slot 5 of arg-2 with 35:6 named "&dCadı" to do nothing
format gui slot 7 of arg-2 with 35:8 named "&7Golem" to do nothing
if {boss::iskelet::durum} is on:
format gui slot 10 of arg-2 with 381 named "&2İskelet oluşturmak için tıkla!" to close then run console command "boss iskelet"
if {boss::iskelet::durum} is off:
format gui slot 10 of arg-2 with redstone named "&4Aktif değil!" to do nothing
if {boss::zombi::durum} is on:
format gui slot 12 of arg-2 with 381 named "&3Zombi oluşturmak için tıkla!" to close then run console command "boss zombi"
if {boss::zombi::durum} is off:
format gui slot 12 of arg-2 with redstone named "&4Aktif değil!" to do nothing
if {boss::cadı::durum} is on:
format gui slot 14 of arg-2 with 381 named "&dCadı oluşturmak için tıkla!" to close then run console command "boss cadı"
if {boss::cadı::durum} is off:
format gui slot 14 of arg-2 with redstone named "&4Aktif değil!" to do nothing
if {boss::golem::durum} is on:
format gui slot 16 of arg-2 with 381 named "&7Golem oluşturmak için tıkla!" to close then run console command "boss golem"
if {boss::golem::durum} is off:
format gui slot 16 of arg-2 with redstone named "&4Aktif değil!" to do nothing
format gui slot 19 of arg-2 with armor stand named "&2İskelet için belirlenen doğuş noktasına git!" to close then run console command "boss git %arg-2% iskelet"
format gui slot 21 of arg-2 with armor stand named "&3Zombi için belirlenen doğuş noktasına git!" to close then run console command "boss git %arg-2% zombi"
format gui slot 23 of arg-2 with armor stand named "&dCadı için belirlenen doğuş noktasına git" to close then run console command "boss git %arg-2% cadı"
format gui slot 25 of arg-2 with armor stand named "&7Golem için belirlenen doğuş noktasına git" to close then run console command "boss git %arg-2% golem"
format gui slot 26 of arg-2 with ladder of unbreaking 10 named "&eÖnceki Sayfa" to run arg-2 command "boss"
if arg-1 is "durum":
if executor is console:
if arg-3 is "iskelet":
if arg-4 is "on":
set {boss::iskelet::durum} to on
send "{@prefix}&2Legolas &6> Karşımda kimse duramaz!" to arg-2
else if arg-4 is "off":
set {boss::iskelet::durum} to off
send "{@prefix}&2Legolas &6> Tekrar Görüşeceğiz!" to arg-2
execute console command "boss belirle %arg-2%"
if arg-3 is "zombi":
if arg-4 is "on":
set {boss::zombi::durum} to on
send "{@prefix}&3Zombi Kral &6> Kılıcına ne kadar güveniyorsun?" to arg-2
else if arg-4 is "off":
set {boss::zombi::durum} to off
send "{@prefix}&3Zombi Kral &6> Tekrar Görüşeceğiz!" to arg-2
execute console command "boss belirle %arg-2%"
if arg-3 is "cadı":
if arg-4 is "on":
set {boss::cadı::durum} to on
send "{@prefix}&dÇirkin Cadı &6> Var mı benden daha güzeli?" to arg-2
else if arg-4 is "off":
set {boss::cadı::durum} to off
send "{@prefix}&dÇirkin Cadı &6> Tekrar Görüşeceğiz!" to arg-2
execute console command "boss belirle %arg-2%"
if arg-3 is "golem":
if arg-4 is "on":
set {boss::golem::durum} to on
send "{@prefix}&7Golem &6> Ezilmek mi istiyorsun!" to arg-2
else if arg-4 is "off":
set {boss::golem::durum} to off
send "{@prefix}&7Golem &6> Tekrar Görüşeceğiz!" to arg-2
execute console command "boss belirle %arg-2%"
if arg-1 is "git":
if executor is console:
wait 3 tick
if arg-3 is "İskelet":
if {boss::iskelet} is set:
teleport arg-2 to {boss::iskelet}
send "{@prefix}&7İskelet &6için belirlenen doğuş noktasına ışınlandınız." to arg-2
stop
else:
broadcast "{@prefix}&2Legolas &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
if arg-3 is "Zombi":
if {boss::zombi} is set:
teleport arg-2 to {boss::zombi}
send "{@prefix}&7Zombi &6için belirlenen doğuş noktasına ışınlandınız." to arg-2
stop
else:
broadcast "{@prefix}&3Zombi Kral &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
if arg-3 is "Golem":
if {boss::golem} is set:
teleport arg-2 to {boss::golem}
send "{@prefix}&7Golem &6için belirlenen doğuş noktasına ışınlandınız." to arg-2
stop
else:
broadcast "{@prefix}&7Golem &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
if arg-3 is "Cadı":
if {boss::cadı} is set:
teleport arg-2 to {boss::cadı}
send "{@prefix}&7Cadı &6için belirlenen doğuş noktasına ışınlandınız." to arg-2
stop
else:
broadcast "{@prefix}&dÇirkin Cadı &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
if arg-1 is "öldür":
if executor is console:
loop all zombies:
if loop-entity's tool is diamond sword of sharpness 5 and unbreaking 1000:
kill loop-entity
if loop-entity's name is "&3Zombi":
kill loop-entity
loop all skeletons:
if loop-entity's tool is bow of power 6 and unbreaking 1000:
kill loop-entity
if loop-entity's name is "&2İskelet":
kill loop-entity
loop all witches:
if loop-entity's helmet is diamond helmet of protection 4 and unbreaking 1000:
kill loop-entity
loop all bats:
if loop-entity's name is "&dYarasa":
kill loop-entity
loop all iron golems:
if loop-entity's helmet is diamond helmet of protection 4 and unbreaking 1000:
kill loop-entity
loop all silverfishes:
if loop-entity's name is "&7Golemit":
kill loop-entity
if arg-1 is "Zombi":
if executor is console:
if {boss::zombi::canlı} is off:
if {boss::zombi} is set:
spawn 1 zombie at {boss::zombi}
set maximum health of last spawned zombie to 1000
set health of last spawned zombie to 1000
set name of spawned zombie to "&3Zombi Kral &e[&4%health of spawned zombie%&e/&4%max health of spawned zombie%&e]"
set last spawned zombie's walking speed to 7
set last spawned zombie's tool to diamond sword of sharpness 5 and unbreaking 1000
make last spawned zombie wear a diamond helmet of protection 4 and unbreaking 1000
make last spawned zombie wear a diamond chestplate of protection 4 and unbreaking 1000
make last spawned zombie wear a diamond leggings of protection 4 and unbreaking 1000
make last spawned zombie wear a diamond boots of protection 4 and unbreaking 1000
broadcast "{@prefix}&3Zombi Kral &6> Kılıcına ne kadar güveniyorsun?"
set {boss::zombi::canlı} to on
stop
else:
broadcast "{@prefix}&3Zombi Kral &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
else:
broadcast "{@prefix}&3Zombi Kral &6>Ne?! Bir sunucuda iki Zombi Kral mı?"
if arg-1 is "İskelet":
if executor is console:
if {boss::iskelet::canlı} is off:
if {boss::iskelet} is set:
spawn 1 skeleton at {boss::iskelet}
set maximum health of last spawned skeleton to 700
set health of last spawned skeleton to 700
set name of spawned skeleton to "&2Legolas &e[&4%health of spawned skeleton%&e/&4%max health of spawned skeleton%&e]"
set last spawned skeleton's walking speed to 10
set last spawned skeleton's tool to bow of power 6 and unbreaking 1000
make last spawned skeleton wear a diamond chestplate of protection 4 and unbreaking 1000
make last spawned skeleton wear a diamond leggings of protection 4 and unbreaking 1000
make last spawned skeleton wear a diamond boots of protection 4 and unbreaking 1000
broadcast "{@prefix}&2Legolas &6> Karşımda kimse duramaz!"
set {boss::iskelet::canlı} to on
stop
else:
broadcast "{@prefix}&2Legolas &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
else:
broadcast "{@prefix}&2Legolas &6>Ne?! Bir sunucuda iki Legolas mı?"
if arg-1 is "Golem":
if executor is console:
if {boss::golem::canlı} is off:
if {boss::golem} is set:
spawn 1 iron golem at {boss::golem}
set maximum health of last spawned iron golem to 1000
set health of last spawned iron golem to 1000
set name of spawned iron golem to "&7Golem &e[&4%health of spawned iron golem%&e/&4%max health of spawned iron golem%&e]"
set last spawned iron golem's walking speed to 5
make last spawned iron golem wear a diamond helmet of protection 4 and unbreaking 1000
broadcast "{@prefix}&7Golem &6> Ezilmek mi istiyorsun!"
set {boss::golem::canlı} to on
stop
else:
broadcast "{@prefix}&7Golem &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
else:
broadcast "{@prefix}&7Golem &6>Ne?! Bir sunucuda iki Golem mi?"
if arg-1 is "Cadı":
if executor is console:
if {boss::cadı::canlı} is off:
if {boss::cadı} is set:
spawn 1 witch at {boss::cadı}
set maximum health of last spawned witch to 1000
set health of last spawned witch to 1000
set name of spawned witch to "&3Çirkin Cadı &e[&4%health of spawned witch%&e/&4%max health of spawned witch%&e]"
set last spawned witch's walking speed to 7
make last spawned witch wear a diamond helmet of protection 4 and unbreaking 1000
broadcast "{@prefix}&dÇirkin Cadı &6> Var mı benden daha güzeli?"
set {boss::cadı::canlı} to on
stop
else:
broadcast "{@prefix}&dÇirkin Cadı &6>Canlanabileceğim uygun bir yer belirlenmemiş!"
else:
broadcast "{@prefix}&dÇirkin Cadı &6>Ne?! Bir sunucuda iki kral mı?"
on death of zombie:
if attacker is a player:
if victim is a zombie:
if victim's tool is diamond sword of sharpness 5 and unbreaking 1000:
clear drops
give 2 tripwire hook of unbreaking 10 named "&7✠|&6Zırh Kutusu Anahtarı&7|✠" to attacker
drop 1000 xp at victim
set {boss::zombi::canlı} to off
stop
else:
if victim's name is "&3Zombi":
clear drops
else:
if victim is a zombie:
if victim's tool is diamond sword of sharpness 5 and unbreaking 1000:
clear drops
set {boss::zombi::canlı} to off
if victim's name is "&3Zombi":
clear drops
on death of skeleton:
if attacker is a player:
if victim is a skeleton:
if victim's tool is bow of power 6 and unbreaking 1000:
clear drops
give 2 tripwire hook of unbreaking 10 named "&7✠|&3Alet Kutusu Anahtarı&7|✠" to attacker
drop 1000 xp at victim
set {boss::iskelet::canlı} to off
stop
if victim's name is "&dİskelet":
clear drops
else:
if victim is a skeleton:
if victim's tool is bow of power 6 and unbreaking 1000:
clear drops
set {boss::iskelet::canlı} to off
if victim's name is "&dİskelet":
clear drops
on death of iron golem:
if attacker is a player:
if victim is an iron golem:
if victim's helmet is diamond helmet of protection 4 and unbreaking 1000:
clear drops
give 2 tripwire hook of unbreaking 10 named "&7✠|&aŞans Kutusu Anahtarı&7|✠" to attacker
drop 3000 xp at victim
set {boss::golem::canlı} to off
stop
else:
if victim is an iron golem:
if victim's helmet is diamond helmet of protection 4 and unbreaking 1000:
set {boss::golem::canlı} to off
clear drops
on death of silverfish:
if attacker is a player:
if victim is a silverfish:
if victim's name is "&7Golemit":
clear drops
else:
if victim is a bat:
if victim's name is "&7Golemit":
clear drops
on death of witch:
if attacker is a player:
if victim is a witch:
if victim's helmet is diamond helmet of protection 4 and unbreaking 1000:
clear drops
give 32 diamond block to attacker
drop 1000 xp at victim
set {boss::cadı::canlı} to off
else:
if victim is a witch:
if victim's helmet is diamond helmet of protection 4 and unbreaking 1000:
clear drops
set {boss::cadı::canlı} to off
on death of bat:
if attacker is a player:
if victim is a bat:
if victim's name is "&dYarasa":
clear drops
else:
if victim is a bat:
if victim's name is "&dYarasa":
clear drops
on damage of entity:
if victim is a skeleton:
if victim's tool is bow of power 6 and unbreaking 1000:
wait 1 tick
set name of victim to "&2Legolas &e[&4%health of victim%&e/&4%max health of victim%&e]"
chance of 5%:
loop 10 times:
spawn 1 skeleton at location of victim
set name of last spawned skeleton to "&2İskelet"
if victim is a zombie:
if victim's tool is diamond sword of sharpness 5 and unbreaking 1000:
wait 1 tick
set name of victim to "&3Zombi Kral &e[&4%health of victim%&e/&4%max health of victim%&e]"
chance of 5%:
loop 10 times:
spawn 1 zombie at location of victim
set name of last spawned zombie to "&3Zombi"
if victim is an iron golem:
if victim's helmet is diamond helmet of protection 4 and unbreaking 1000:
wait 1 tick
set name of victim to "&7Golem &e[&4%health of victim%&e/&4%max health of victim%&e]"
chance of 5%:
loop 10 times:
spawn 1 silverfish at location of victim
set name of last spawned silverfish to "&7Golemit"
if victim is a witch:
if victim's helmet is diamond helmet of protection 4 and unbreaking 1000:
wait 1 tick
set name of victim to "&dÇirkin Cadı &e[&4%health of victim%&e/&4%max health of victim%&e]"
chance of 25%:
loop 5 times:
spawn 1 bat at location of victim
set name of last spawned bat to "&dYarasa"